Show me something nice! On making buying suggestions
This is a case study of 3 projects with a seemingly trivial task in common: how do we show users meaningful suggestions of what they can buy in a web store without knowing much about them?
The first project is about us struggling to design meaningful suggestions using conventional patterns. In the second, we shifted to a conversational UI and saw its mechanics change the dynamics of interaction. In the third project, we had an epiphany where it became apparent just how much designing conversational UIs is tied to understanding language, speech acts and the psychology of human behaviour.